Patrick Wambold, Senior Solution Architect at Epic Games, has worked for the likes of Fortnite, Rocket League, Coachella, Tomorrowland, and the Super Bowl.
In this informative webinar, Wambold will dissect a portion of the 2022 Fortnite Championship Series Invitational to explore using Vectorworks and Unreal Engine for a live esports event. He will also cover exporting from Vectorworks using the GDTF, MVR, and Datasmith file formats to import designs into Unreal Engine and MA3.
- Using GDTF and MVR to power Vectorworks, Unreal Engine, and MA lighting workflows.
- Exporting work from Vectorworks Spotlight using GDTF, MVR, and Datasmith file formats.
- Importing Vectorworks Spotlight designs to Unreal Engine and MA3 for previz and control of live events.